Bedroom diorama

Description

This diorama was completed for a 3D modelling module in my second year of study. Models and UVs were made in Autodesk Maya whilst textured were created in Substance Painter. I made use of Maya's N-cloth features to create the folded look for the curtains and the draping of the bedsheets on the bed. 

The scene itself was created in Unreal Engine, which I also used to create a glass material for the window and an emissive material for the Playstation 4's Light Bar. 

Skills 3D ModellingTexturingScene CompositionUniversity GradeADate Completed21/05/18

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